High Tower of Sorcery
From Hypercube
The High Tower of Sorcery mapped by Jequel of Sere.
Contents |
Key
+ = door ^ = one-way link to north v = one-way link to south < = one-way link to west > = one-way link to east X = trap P = portal * = recall point for followers of Ceremon $ = only accesible by followers of Ceremon
Map
Basement
O 1F
+ /
O O
|/
O---O---O---The Jailor’s
| office
|
O The stagnant pool
/
X
1st Floor
Dark Hallway 2F
/| /
B | O-±O
| |
1---O--−2 O O O
| + + +
O-±O---O---O-O-O---O-±O
| + +
O O O
|
Diamond
Gates —O-- To Bel Arethuse, Regal Street
1. The Magic Shop
2. Mages Tavern
Alternate Map by Alanil
O 2F
/| /
B | O-+O
| |
1--O--2 O O
| + +
O-+O---O---O--O--O-+O
| + +
O O O
|
Diamond Gates
1. The Magic Shop
2. Mages Tavern
2nd Floor
O O---O 3F
+ + + /
O---O---O---O-O O
| / |
O-±O 1F O- ±O
| |
O-±O O-±O
| |
O-±O O-±O
| |
O---O---O---O---O
+ + +
O O O
3rd Floor
O O-±O
+ +
O---O---O---O-O 4F
| / /
| 2F O
| |
O-±O O O
| | |
+ O-±O O-±O master charmer’s chamber
+ | |
O O O-±O
| |
O---O---O---O---O
+ +
O---O O the pentagram chamber
v
X
4th Floor
master spellbinder’s
chamber
O--±O--±O
+ +
O---O---O---O—O 5F
| / /
| 3F O
| |
O O O O Necromancer’s
| | | | Lair
Golem O-±O O O
master | | | |
O O O-±O
| |
O---O---O---O---O
+ +
O---O O
master of illusions
5th Floor
E F O---O---O
^ ^ | /
O F-<-A---B->-E O 4F
| | | |
O---O---C---D---O---O---O-±O
| | |
B-<-E---F->-A O
v v |
A B O 6F
The Library |/
O
6th Floor
7F
/
O
/
6F
7th Floor
To the Bridge of
Bel Arethuse
/
O-<-O-<-O-±O
|
O---O---O
|
O
+
O
+
O
+
O O O
| | |
O-O-O+O-O-O-O-O-O+O-O
| /| |
O 6F O O
Master | Master
of Good O of Evil
+
O
|
O---O---O
|
O
Master of
Neutrality
Ceremon's Church
Ceremon's Church used to be located on the 3rd floor of the High Tower of Sorcery. Since his demise, it has been converted into the current 3rd Floor.
O---O---O---------------O
| | 4F /
| | / 2F
O---O 1$---*—2$ O---O
| | | | |
O---O—3P----O—-4P---O---O
| | | |
O---O 5$--$O---O
| | |
O---O---O---O---O
| | |
O 6 O
* An airy, stone-walled room
1. Ceremon’s Donation Area
2. Ceremon’s Merchantry
3. Before a crackling portal (Bel Arethuse Park)
4. Before a crackling portal (Holy Grove)
5. The Guildmaster’s Dais (practice)
6. Adept Rochelle’s Chamber
Categories: Area | Maps

